How M3GAN 2.0 Voice Actor Jenna Davis Captured M3GAN’s “Out of Body” Personas

M3GAN might not possess a spirit, but she’s incredibly adept at performing whatever the robot equivalent of astral projection could be.

In her second major cinematic appearance, titled “M3GAN 2.0” (now showing in theaters nationwide; get your tickets here), the character doesn’t reappear in her famous physical form until approximately 45 minutes into the sequel. As Jenna Davis, the voice of M3GAN, explains, she frequently steps out of her body during various scenes. This could be as a somewhat spectral figure navigating Gemma’s (Allison Williams) high-tech San Francisco home, the charming Moxie robot, or simply as a disembodied voice in Gemma’s head after the scientist receives a questionable neural implant.

Due to the multiple forms that M3GAN took, Davis shifted his attention away from the physical acting (which was still handled by Amie Donald) and towards creating distinct moods or atmospheres for each of M3GAN’s personas instead. He didn’t have a more specific term for it.

For More on M3GAN

A Look at M3GAN 2.0: The Techno-Horror Sequel – Voice of M3GAN, Humanization of the Killer Doll, Upcoming Film Plans, and Classic Sci-Fi Influences for Amelia

In this revised title, I’ve tried to simplify and make it more readable by breaking down the original into easier-to-understand sections. The main focus remains on M3GAN 2.0, the techno-horror sequel, with additional information about the voice of M3GAN, humanization aspects, upcoming plans, and the classic sci-fi inspirations for Amelia.

How Jenna Davis voiced the different iterations of M3GAN in 2.0

Davis shared with SYFY WIRE that since M3GAN often seemed detached or out of place in various situations, he found himself delving deeply to understand how M3GAN would evolve in each scenario. He explained, ‘M3GAN enters the Moxie doll, she also inhabits Gemma’s mind, and even a bit of AMELIA. She hops into different things.’

Davis elaborates: “I aimed for M3GAN to evolve as a character whenever she inhabited each new body. Essentially, I delved deeper into this aspect than discussing her behavior in the initial version, since Amie and I had already established that. My focus was primarily on maintaining audience engagement as she moves between these various realms, as I believe M3GAN is portrayed more as an AI rather than a doll in this film, which presents a unique twist. I wanted to ensure that viewers could still sense M3GAN’s presence even when she wasn’t in her familiar form.

Besides resuming his role as director, New Zealand filmmaker Gerard Johnstone also penned the script and took on an executive producer’s duties for the sequel. He collaborated on the storyline with the original screenwriter of the first movie, Akela Cooper. The other executive producers include Adam Hendricks, Greg Gilreath, Michael Clear, Judson Scott, and Mark D. Katchur. Williams acted as a producer, joined by Jason Blum and James Wan.

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2025-06-30 20:46