If you’re similar to me, when you initially saw Oblivion Remastered, you might have pondered why it wasn’t called Oblivion Remake. After all, you might have thought, this looks like an extensive overhaul rather than just a remastering job. It certainly seems like too much effort for a simple remaster!
Essentially, the game you see in Oblivion Remastered is essentially the 2006 version of the game, but with a fresh coat of paint using Unreal Engine 5. If you explore the files within Oblivion Remastered, you’ll notice that they are structured identically to how they were when they were first installed on your computer in 2006. Navigate to [Drive Letter] > SteamLibrary > steamapps > common > Oblivion Remastered > OblivionRemastered > Content > Dev > ObvData > Data, and if you’ve ever tinkered with mods for the original Oblivion game, it will feel like reconnecting with an old acquaintance.
Essentially, most components of the original Oblivion game are still intact in their place. The root directory no longer contains the original .exe or launcher files, but your customized .ini files remain untouched. Moreover, the music, textures, and shaders folders, as well as the .esm, .esp, and .bsa game files, have not been moved. When I compared the downloaded 2006 version of Oblivion with the remastered one, I noticed that many files are of the same size. Replacing the Oblivion.esm master file between both versions didn’t affect their performance, as if no changes were made, because, in essence, nothing had been altered.
As a dedicated gamer, I’ve noticed some changes in the files of the game. For one, the .bsa archives for voice lines appear to have grown (probably due to additional Voiceover content). Additionally, the Remastered folders contain extra entries, specifically for Deluxe Edition content. However, overall, it feels like the Oblivion I fell in love with 19 years ago. Here’s a quick comparison of the two games’ directories side by side.
It might not come as a shock to some who pursued more vocationally beneficial degrees, but I’ve discovered it to be surprisingly instructive and an entertaining demonstration of the technical prowess demonstrated by Virtuos and Bethesda to make it function. In essence, when you delve deep enough, it’s very much like Oblivion. To me, that’s what a remaster looks like.
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2025-04-23 19:18