As a dedicated fan, I must say, DOOM: The Dark Ages continues to impress with its exceptional addition to this revitalized series. It delivers an exhilarating combat experience that’s incredibly fast-moving, so much so that id Software chose to eliminate the cherished Glory Kills. While some fans have adapted to the gameplay change and acknowledge it as a positive evolution, the emphasis on lore is provoking mixed reactions among us.
In the case of DOOM: The Dark Ages, putting emphasis on story development seems to take a step backward in comparison to its usual gameplay focus. Previously, there were hints of story progression in DOOM: Eternal, and this trend continues here. However, considering the series’ reputation for fast-paced action, focusing on the plot feels out of place and somewhat odd.
Expressing dissatisfaction with cutscenes within these specific games may seem unusual, but they tend to hinder the overall experience due to their presence. While some enthusiasts might appreciate the backstory, it essentially amounts to “demons are overrunning the world; eliminate them.” This straightforward plot is well-suited for video games and doesn’t require extensive focus.
But id Software and Bethesda insist that its important, when it really isn’t.
In a somewhat opposing perspective, there are numerous gameplay-centric segments scattered throughout this journey. At times, the action can stretch for extended periods, comprising mainly of shooting and exploration, with no cutscene to be found. During such instances, The Dark Ages offers an engaging experience, particularly due to the players’ possession of the remarkable shield saw.
Regrettably, DOOM: The Dark Ages may feature extended cinematics, which some players might find tedious, and could potentially disrupt the game’s swift pace. While it’s commendable that id Software aimed to create a distinctive narrative for this game, given its dark age setting teeming with demons, it’s worth noting that such a complex storyline isn’t necessarily beneficial for
Initially, some gamers anticipated this development. The beginning of DOOM 2016 involves silencing a chatty computer amidst its narrative, leading players to believe the story is inconsequential. As you delve into the base, filled with demons to slay, this pattern persists for quite some time. However, as the game progresses, your character is compelled to listen to characters discussing a tale that essentially boils down to demons intent on destroying everyone, yet they seem excessively self-important without any discernible reason.
As a devoted fan, I’ve noticed a persistent trend that didn’t deviate with DOOM Eternal and has carried on into DOOM: The Dark Ages. Frankly, it’s disheartening because the gameplay just seems to get more engaging with each installment. However, I can’t help but question why id Software is focusing so much on a narrative that boils down to “demons are evil, slaughter them all.
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2025-05-19 18:42