Recent updates on The Elder Scrolls 6 have left fans concerned that the game may repeat the same oversight that Starfield apparently made. Critics argue that at its launch and since, one major issue with Starfield was its excessive size, which heavily utilized procedural generation. This approach unfortunately weakened the science fiction RPG experience, making it vast yet shallow. In essence, while Starfield is wide in scope, it lacks depth. A recent report on The Elder Scrolls 6 hints that Bethesda may not have grasped the idea that sometimes simplicity can be more effective.
According to the latest update on the Bethesda game, instead of one setting like Skyrim and past Elder Scrolls games, there will be two – Hammerfell and High Rock. This deviates from the usual pattern for the series where each game is set in a single province, but this new report indicates that The Elder Scrolls 6 breaks this trend.
As an ardent fan of the RPG series, I must admit that some fellow enthusiasts are thrilled about the dual setting. However, others have been prompt in expressing their concerns, suggesting that Bethesda’s past, particularly the upcoming Starfield, gives us more reasons to worry than to be excited.
One enthusiast expresses their thoughts on the possible dual setting in this manner: “I played Starfield, it became apparent when they stretch themselves too thin. I personally prefer having one nation that’s well-focused over two that are spread thin.” Another shares similar sentiments: “This isn’t the path to take. A single region offers more than enough. Let’s have a richer, more meticulously crafted experience instead.
One observer notes that a scenario involving just two provinces could be feasible if both were extremely rural. However, when urban areas come into play, the complexity of the setting exceeds the resources at hand.
A third fan remarks, “It’s unrealistic to establish such extravagant expectations.” They argue that unless the game developers can create technology for procedural generation of detailed interiors, populated with realistic NPCs, then having two provinces is a mistake. Creating these elements requires significant time and effort. Consider how long it has taken since the release of Skyrim for mods to develop fully-realized and unique cities.
To put it simply, there’s a lot of debate among Elder Scrolls enthusiasts regarding the topic. After Starfield, it seems many find it challenging to assume that larger equals better when it comes to Bethesda Game Studios. However, it’s important to note that this discussion might be premature since it’s based on speculation rather than any confirmed information about the game.
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2025-03-02 04:11