James Cameron, the Academy Award-winning director behind movies such as Avatar, Terminator, and Titanic, expresses a measured optimism towards the potential impact of generative AI on filmmaking. However, he remains cautious about the “in the manner of” prompts that have become widespread following an influx of images mimicking Studio Ghibli’s style online during recent weeks.
Cameron expressed his discomfort during a podcast on Wednesday about text prompts that instruct, ‘in the style of James Cameron’ or ‘in the style of Zack Snyder.’ He suggested we should avoid such instructions.
Moreover, Cameron concedes that the capacity to generate content akin to exceptional talents is indeed intriguing, and it’s reminiscent of what he personally does within his own thoughts.
As a filmmaker, I aim to emulate the styles of Ridley Scott and Stanley Kubrick. Like George Miller, I visualize using wide lenses, low angles, and fast-paced sequences culminating in tight close-ups. That’s the cinematic approach that resonates with me. I am aware of my influences, and they are evident in my work.
I recently had the honor of being a guest on “Boz to the Future,” the insightful podcast hosted by Andrew Bosworth, CTO of Meta, the tech titan. In the latest episode, released Wednesday, we delved deeply into the intriguing world of generative AI. I shared my enthusiasm for its potential in enhancing special effects, but expressed some reservations about whether we, as studios, tech giants, and policymakers, should primarily focus on regulating the inputs to these AI models or their outputs.
Indeed, Cameron became a member of the board for the artificial intelligence company, Stability AI, about a year ago. Notably, Stability is the organization responsible for developing the Stable Diffusion model, an innovative approach in image generation.
In the past, I might have established a company to tackle this issue. However, I’ve come to realize that this approach isn’t always optimal. Instead, I decided to join the board of a robust and competitive company with a proven track record. My aim wasn’t merely to amass wealth. Rather, my intention was to grasp the intricacies of the field, to comprehend the priorities of the developers. What are they focusing on? What’s their development process like? How much resources are required to develop a new model that serves a specific purpose, and I wanted to try to incorporate it into a VFX workflow. In essence, my goal was to learn about the industry and integrate these discoveries where possible.
As a passionate gamer, I’d rephrase it like this: “You know, I love games with epic visuals and mind-blowing effects. To keep making and enjoying such games, we need to find ways to cut production costs in half. It’s not about downsizing the team or the effects company, but rather about increasing their efficiency. If we can double the speed at which they complete a single shot, it means we’ll be able to release more games faster, giving artists the opportunity to work on even cooler projects.
Regarding the debated topic of “training” AI systems, Cameron appears to advocate for a shift in focus from the sources or input data used by these programs and technology, towards examining their outputs instead. This suggests that more attention should be given to the results produced by AI systems, as opposed to the initial data they are trained on.
Much of the uncertainty in Hollywood and the entertainment industry as a whole stems from questions about the source material for training data, who deserves recognition, copyright issues, and the like. However, Cameron stated to Bosworth that people are approaching it incorrectly. As an artist, he believes that anyone who creates art, including all human beings, can be considered models. You’re already a model, after all; you’ve got a 3.5-pound biological computer.
He went on to explain that as models navigating through space and time, we respond based on our learned experiences. So, his main point is, for a screenwriter or filmmaker, directly replicating ‘Star Wars’ would result in a lawsuit. In fact, it wouldn’t even make it past the initial stage. People would immediately notice the similarities and say, ‘this is too much like Star Wars, we might get sued now.’ I won’t even see any money. As a screenwriter, you have an inherent moral compass that tells you, ‘I know my influences, I know what I admire, I know what I’m emulating.’ However, I also understand that I need to distance it enough for it to be my unique creation. Therefore, from a legal standpoint, the focus should be on the end product, not the sources of inspiration. You can’t control my sources of inspiration; you can’t dictate what I watch or where I go. My sources are whatever I choose them to be, and whatever knowledge I’ve gathered throughout my life. The final script I write, though, should be evaluated based on whether it’s too similar or too plagiarized.
Instead, Cameron presents a concept where advanced AI tools aid filmmakers in realizing their creative ideas better, contending that companies such as OpenAI and Meta, among others, are not actually vying for the film industry’s clientele.
As a gamer, I’m looking at OpenAI and Meta, and it’s clear they aim for something far greater than creating AI for movies. In comparison to their grand vision of catering to the 8 billion of us, we’re just a tiny speck on their radar. They’re focusing on consumer products that can reach everyone. For them, movies are almost insignificant, a small application or use case. The challenge lies in finding those boutique-style AI developers who can help tackle specific issues like rotoscope.
At present, Cameron is diligently engaged in the production of the upcoming “Avatar” movie titled “Avatar: Fire and Ash“. This new installment is scheduled to hit theaters in December, and it’s been mentioned that a title card will be included, stating that no generative artificial intelligence was employed during its creation.
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2025-04-09 22:24