Key Takeaways
- The update introduces horse racing at the Nomads’ camp in the Trosky region, complete with cross-country races and mounted archery competitions.
- Three new quests are added, related to horse racing: ‘Horses for Courses,’ ‘Racing Horseshoes,’ and ‘The Executioner’s Edge.’
- Numerous balancing changes are implemented, affecting enemy difficulty, item availability, alcohol effects, shop inventories, and crime reactions.
Today, the initial downloadable content (DLC) for Kingdom Come Deliverance 2 has been released! Entitled “Brushes with Death,” this premium addition comes alongside a title update accessible to all players, introducing fresh elements to the game.
Players using consoles might refer to it as Kingdom Come Deliverance Update 1.030, but Warhorse Studios have named it patch 1.3. This update is significant in size due to the incorporation of horse racing into the game, along with bug fixes. Additionally, there are enhancements made to alchemy, balance adjustments and other improvements as well.
For the complete info, head to the official patch notes below.
Kingdom Come Deliverance 2’s Latest Update Adds Horse Racing for Free
New
Horse racing
Welcome to the thrilling world of horse racing at the Nomads’ camp in the Trosky region! Show off your horsemanship by participating in exhilarating cross-country races and testing your accuracy with mounted archery competitions. Get ready for an unforgettable experience!
And related quests
Additionally, you’ll find three new quests connected to the recently introduced horse racing action, enhancing your experience even more: “Horses on Track,” “Polished Hooves,” and “The Sharp Edge of Victory.
Features
Alchemy
– Added more drying racks.
– Fixed issue with incorrect number of potions in the codex.
– Fixed glitching animations.
– Fixed black powder container model.
– Modified the special ingredient models.
– Modified cameras.
Animals
– Fixed movement of fireflies and butterflies.
– Improved movement of cows.
Balancing
– Rebalanced the difficulty of enemies to make Kuttenberg region a bit more challenging.
– Adjusted difficulty of bandits at various points of interest.
– Added some previously unobtainable item variants to shops and locations.
– Adjusted stat influence of the drunkenness effect.
– Rebalanced horseshoe prices.
– Removed the slowing effect of the Bane poison.
– Rebalanced bows.
– There should now be fewer drunk people in towns.
– Fixed incorrect alcohol amount in wine.
– Generally slightly rebalanced alcohol.
– Improved diversification in shops: clothing, armour and shoes.
– Improved the diversity of goods at blacksmiths and swordsmiths in the Kuttenberg region..
– Increased shop prices in Kuttenberg.
– Increased the difficulty of robbing merchants.
– Rebalanced raw meat spoil time.
– Rebalanced shop inventories in Sigismund’s camp.
Barber
– Improved barber animation sounds.
– If you’re playing the game for the first time after updating to version 1.2 and have previously completed the ‘A Good Scrub’ quest, you’ll notice one barber is absent from the game entirely on that playline.
Caravans
– Fixed an issue where wagons would pass through NPCs in a dialogue happening on the road.
Combat
– Fixed a UI element not notifying the player they cannot reload in current state or place.
– Fixed inconsistent levels of zoom when aiming crossbows between different display aspect ratios.
– Fixed issues related to the combat opponent asking for mercy while performing a combo.
Combat training
– Fixed a softlock caused by a drunk blackout.
– Fixed the player being able to reach the final duel without a weapon equipped.
– Improved collisions of the training arena in Devil’s Den.
– Improved reactions in the combat tutorial with Tomcat.
Controls
In my gaming experience, I’ve noticed they’ve made a change that I appreciate as a fellow gamer. Now, if I find myself in an area with a low ceiling, I can’t pull out my melee weapons while crouching. It’s a smart move to prevent unintended actions and make the gameplay more immersive.
1. Address issues that arise when seeking directions while playing on “Hardcore” mode by making sure the directions are clear and easy to follow.
2. Ensure that the “interactor” (the object or feature in the game that players interact with) can be activated before opening the map, so players don’t have to pause their gameplay to access it.
– Fixed controller vibration when carrying a woman’s corpse.
Crime
– Added a tutorial to warn about the consequences of sleeping in someone else’s bed.
– Adjusted when Mutt attacking people is considered a crime.
– Cumans that player meets and fights on the road won’t surrender anymore.
Resolved an issue where guards could determine the player’s position after spotting a damaged lock on a stocks (pillory).
– Fixed issue with the crime of killing hens sometimes not being attributed to player.
– Fixed stuck trespass warning icon in Kuttenberg.
– Fixed the trespass area in Suchdol tavern.
– Improved crime icon indication.
– Improved crime reaction of NPCs in Kuttenberg.
– Improved guard sleeping behavior.
– Rebalanced stats for shop guards in Kuttenberg.
– Reduced the severity of NPC reactions to sleeping in someone else’s bed.
Daily life
– Added ownership to items in the Huntsman’s hut in Opatowitz.
– Fixed trespass being active during open hours in the cellar part of the tavern.
– Resolved a problem where some vendors occasionally forgot to lock their door when they finished work and went to the pub, leaving it open.
– Guards will now have their crossbows drawn when standing still.
– Modified innkeeper Weighman’s daycycle so he doesn’t enter the trespass area during work time.
– Modified RPG stats for huntsmen and gamekeepers.
– Set up more NPCs in Troskowitz to go lie down and heal when hurt.
– Fixed weird animations / gestures of drunk NPCs holding a lantern.
Reorganized the contents of cauldrons near Kuttenberg, ensuring they catered more appropriately to the different social strata of people consuming from them.
Dice
I made sure to include a dice-playing character in the taverns of Devil’s Den, Miskowitz, Suchdol, and even the Emperor Charles tavern in Kuttenberg.
Environment
– Fixed missing collision on railing at Suchdol castle.
– Improved LOD distance at the Emperor Charles Inn.
– Polished various collisions and locations causing unenjoyable combat around Grund,
Kuttenberg, Old Kutna, Opatowitz, Sigismund’s camp, Suchdol, and Vrchlitz.
– Removed the placeholder repair kit from the inside of gunmaker’s shop in Kuttenberg.
– Added a door lock for the blacksmith in Suchdol.
– Improved collisions on the lake and river by Maleshov.
– Fixed missing door interactor for the player’s room at the Tachov blacksmith.
– Fixed rain inside the Trosky castle.
– Improved anvil height at Devil’s Den.
Equipment maintenance
– Bathhouse owners and repairmen will now properly react to player being branded.
Fast-travel
– Fixed fast-travel on horseback being slower than on foot.
– Fixed the player sometimes being able to travel to an undiscovered fast-travel point.
Hardcore mode
– Fixed missing translations for French and Italian languages in the perk selection screen.
Horse riding
– Fixed a problem with horse twitching when approaching a trough.
– Fixed various paths not allowing horse magnetism in the Trosky region.
– Modified horse behaviour for places with speed limits.
– Polished FOV during horse riding.
– Removed horse speed limit in Bylany, Miskowitz, and Raborsch.
Horse trading
– Fixed issues with displaying item icon during horse purchase dialog.
– Fixed player’s horse ownership after save/load.
– Resolved a problem that caused horses bought in Semine to repeatedly return to Semine whenever the player moved from the Kuttenberg area to the Trosky region.
Lockpicking
– Adjusted difficulty when using controllers.
Music
– Improved the music choice around the Kuttenberg church and cemetery.
Mutt
– Fixed Mutt’s weird movement when continuously calling him to heel.
– Fixed mismatch in Mutt’s obedience stat being displayed in the Sidekicks part of inventory.
– Polished animation of Mutt fetching a hare.
– Fixed an issue where Mutt would sometimes attack the player.
Random events
Occasionally, non-player character (NPC) horses in random occurrences can be seen stationary on the road, devoid of a jockey.
Or simply: In certain random events, NPC horses might stand still on the road without their riders.
In this scenario, the player character does not regain consciousness after sharing a drink with a celebrating father during a chance encounter.
The player character doesn’t wake up from their slumber following a round of drinks with a jubilant dad in an unexpected situation.
– Fixed a prompt without proper text when talking to Riddler Barley.
In future shooting competitions at random events, a tied contest will no longer be considered as a win for any participant.
Reading
– Fixed blinking text.
Reputation
– NPCs familiar with Henry will now properly address him by name if he’s come to see them.
Room-renting
– Fixed a problem with locked door in rented room in Hangman’s Halter in Kuttenberg.
– Fixed a problem with locked door in rented room in Malesov.
– Fixed broken trespass in rented room in Old Kutna.
– Fixed the unlocked guest room in Zhelejov inn.
Skill trainers
– Fixed an issue where skill teacher icons could point to a dead NPC.
– In instances where the teacher has exhausted all their knowledge, I would suggest removing the “skill teacher” symbol.
Skills & perks
– Resolved a problem that caused incorrect points of interest markers to show up in the map filters when a playline was loaded on updated versions of the game.
– Fixed the ‘Explorer’ perk staying active when starting a New Game.
– Fixed the ‘Diehard’ perk cooldown being shorter than intended.
– The effect of the ‘Head Start’ perk now has a two-minute cooldown.
– Increased the ‘Sandman’ perk’s effect.
UI
– Added a short fader when opening inventory for smoother transition from game world.
Miscellaneous
– Fixed the classification of honey and eggs for the purpose of the statistics.
– Fixed dialogue logic with Troskovitz Innkeeper Betty.
– Holes dug by the player now stay dug out after level switch.
– Improved structure and logic in Brabant’s lore dialogues.
– Improved physics of clothes of characters on horseback.
– Fixed consistency issues with shoes being able to be worn under some plate leg armours.
– Fixed an issue causing some soldiers to not properly switch to ragdoll when killed.
– Fixed a partly missing voiceover for a general store seller in the Jewish quarter.
Platform specific
– Sony PlayStation 5 resolved a problem, previously causing the game to be stuck if you chose ‘Save & Quit’ to exit.
– Xbox – Fixed audio being audible even with volume set to zero.
– Xbox – Fixed an issue where the ‘Plaion help website’ could not be opened.
– Xbox – Fixed issues with save files sometimes becoming invalid when owning the Golden Edition.
Quests
A Good Scrub
– Fixed the Kingfisher bathhouse icon not being visible on the compass.
– Resolved a problem that allowed players to query unconscious, intoxicated characters for directions in hardcore gameplay sessions.
OR
– Corrected a bug occurring in hardcore mode, enabling players to seek directions from passed out or drunk characters.
– Fixed an issue during the party cutscene where the guard could arrive without clothing.
Ars Dimicatoria
– Fixed a prompt without proper text while talking to Menhart and Arne in the tavern.
– Fixed an objective remaining active indefinitely when the duel with Arne is skipped.
– Fixed broken animations if the player makes the oath while drunk.
– Fixed various issues being caused by the player using poisons during the quest.
– Resolved a problem that caused abnormal quest behaviors when performing actions considered as crimes against the Germans during the tournament.
Rectified a problem that caused your inventory to become unavailable after losing a duel against Arne for a short period of time.
Attila
– Resolved a problem that occurred when completing the ‘Dancing with the Devil’ quest prematurely, causing the horse not to appear in the correct spot.
– Adjusted unfavorable responses for players who committed crimes during their journey, allowing them to continue with the gameplay.
Back in the Saddle
I’ll rephrase that for you: I resolved a problem where Hertel didn’t respond when the player picked the jail door lock, which was directly in his vicinity.
– Fixed quest collision with the Canker ambush.
– Rebalanced Marek’s shooting ability.
Battle of the Frogs and Mice
– Fixed NPCs killing each other while fighting on the pasture.
Bellatores
– Adjusted the volume of various voice lines.
Currently, Cuman warriors are spending fewer hours dining and often eating meals individually, as a precaution against them being without helmets when suddenly attacked during midday, group meals could pose a risk.
– Fixed Jan Posy’s horse teleporting slightly forward upon arriving at the ambush site.
– Improved Miroslav’s tied up animation.
Besieged
– Fixed an issue with missing Dobrosh and Wolfram during Siege of Suchdol.
Civitas Pragensis
– Fixed freeze during a cutscene.
– Fixed horses’ reaction to a crime.
– Removed player bleeding from the previous quest.
Dancing with the Devil
– Fixed an issue with Maleshov soldiers fighting without weapons after waking up.
– Fixed an issue with available lore from a different quest.
– Improved environment – barrier at burning Maleshov village.
– Improved environment at Maleshov fortress.
– Improved lighting during dialogue with von Bergow.
– Improved the behavior of the duel with Dry Devil after loading a save.
Divine Messenger
– Fixed Godwin being able to loot items from Henry’s chest at an inn he previously rented.
– Fixed an issue where NPCs could attack Godwin during dialogue.
– Fixed an issue where doors could remain open during the jail sequence.
– Henry now gets parts of his armour unequipped during the prison scenes.
Dragon’s Lair
– In the alchemist confrontation scene, the player’s action of initiating it finds Slava without clothes only when he was asleep. (This version attempts to simplify the original sentence and make it more conversational in tone.)
– Fixed crime resolution being available after surrendering to the Sigismund’s soldiers.
Easy Riders
– Fixed objectives in the rock maze.
– Fixed pebble throwing not being available if player ran through the reeds to the end.
Enough!
– Fixed an issue with village trespasses being turned off during the quest.
Exodus
– Adjusted when saves can and cannot be made during certain parts of the quest.
– Fixed an issue where certain NPCs would remain in the closed quarter after the quest.
I resolved a problem that caused enemies to flee when they saw a tossed stone, resulting in a temporary game freeze for the player.
– Fixed an issue where guards could reach and get stuck in the closed-off quarter after the quest.
– Resolved a problem that allowed players to find themselves trapped in a sealed-off area with no escape, having passed out due to excessive drinking.
or
– Corrected an incident where characters could wake up confined in a locked-off section without an exit, resulting from intoxication by alcohol.
– Removed levitating pretzels from a cutscene.
Feast for the Poor
– Fixed an issue where certain quest behaviours could be continued upon quest fail.
Fight Dirty
– Fixed journal inconsistencies.
For Victory!
– Adjusted the difficulty of the duel with the captain.
– Resolved a problem that caused Manyeta to be unable to teleport to the castle kitchen when the feast began after its scheduled time.
– Fixed an issue where the player could leave the area of the battle.
For Whom the Bell Tolls
– Added groschen to stashes so that player can play dice with Nicodemus.
– Improved trespassing at Trosky.
Forbidden Fruit
– Fixed Ignatius leaving the quest area after a time skip.
Fortuna
– Adjusted the fight difficulty.
– Fixed an issue where the player could save during a QTE cutscene on consoles.
Frogs
– Added sounds for the maypole climbing animation.
– Fixed a prompt without proper text while talking to Old Olbram.
– Improved dialogue if the player was seen causing ills to both villages.
Handsome Charlie
– Fixed an issue where during the start of the competition, NPCs would attack each other.
– Fixed weird behaviour of Charlie when spoken to outside the area marker.
High Toll
– Fixed a prompt without proper text during a chat with the leader of the soldiers.
As a gamer, I tackled a hitch that let players entice the commander of the troops out of his camp for a battle before they’d even found the camp itself. Now, it’s all squared away!
– Fixed an issue where the leader of the soldiers could be found wandering far from the camp.
Hunger and Despair
– Fixed incorrect conditions for triggering some romance options with Katherine.
– Improved background sounds.
– Removed food from some chests.
Hunting the Werewolf
– Fixed an issue where the player would not receive a reward, despite being told about it.
Ill Repute
In the games ‘Ill Repute’ and ‘Last Will’, it will no longer be possible for duels to occur simultaneously in the same location, as this has been found to lead to inconsistent gameplay due to overlapping events at the shared dueling spot.
In Vino Veritas
– Fixed a mismatch between voice-over and subtitles in a specific dialogue line.
– Improved the alignment of chalices during the degustation dialogue.
– Rebalanced the score counting system for the ‘Under the Straw hat’ activity.
Into the Underworld
– Fixed Samuel’s trap not triggering.
– Fixed a prompt without proper text while talking to Lousy Mary.
– Resolved a problem that caused guards to show up unexpectedly during an ambush, interfering with conversations between Samuel and Liechtenstein.
OR
– I addressed an inconvenience that made guards appear during an ambush scene, disrupting Samuel and Liechtenstein’s dialogue.
– Resolved a persistent problem in the combat and conversation sequences during Goatskin’s robbery scene, ensuring players can now play these scenes repeatedly without issues.
– Fixed certain objectives remaining active upon quest completion.
– Fixed missing voice-over in the post-fight cutscene.
– Removed an incorrect dialogue option with Zizka after completing the quest.
Invaders
– Resolved several problems that arose when the player manipulated Tavern NPCs, leading them out of their designated zone due to illegal activities.
– Improved music throughout the quest.
Judgment Day
– Fixed Henry’s sword disappearing from inventory.
As a devoted admirer, I encountered an intriguing predicament: refurbishing a longsword for Radzig, only to receive it back with a seemingly reduced damage stat.
– Fixed an issue where Henry retained the same level of Hunger from the Hunger and Despair quest.
– Fixed an issue where Samuel wouldn’t have any weapon at hand.
– Fixed some endings not triggering correctly.
– Improved sounds of battle in the background.
– Reduced the glitching of Henry’s parents’ clothes during the cutscene.
Kuttenberg Tournament
– Adjusted how objectives about collecting rewards end when the tourney ends.
– Adjusted when fans set out to go home after the end of the tourney.
– Corrected a problem that prevented the Master from requesting returned rental equipment when a player attempts to re-enroll after being disqualified from the previous tournament due to rule violation.
– Fixed an issue where a fight wouldn’t start if a save file created inside the arena was loaded.
– Resolved a problem that caused fans to display irrational reactions, such as fear, during tournament battles.
Or simply:
– Corrected fan behavior issues resulting in illogical responses like fear during tournament fights.
– Resolved a problem that resulted in fighters remaining severely wounded during breaks between rounds, leading to undesirable actions.
or
– I corrected the situation where fighters stayed excessively hurt between rounds, which led to unacceptable behaviors.
Resolved a problem that prevented the player’s adversary from appearing on the battlefield when the player continued their game using a save file generated immediately after they had entered the arena.
As a gamer, I resolved a hitch where the Game Master no longer demanded returned rental equipment prior to allowing me to re-enlist for the tournament.
– Fixed an issue where the tournament would never end if the player left the area.
– Fixed issues with Kumel’s behaviours after the tournament ends.
– Fixed the ‘New Activity’ marker remaining active on the dead Master.
– Fixed tourney getting stuck if a crime was committed in between player’s fights.
– Fixed tourney fighters being able to knock each other out during tourney fights.
– Fixed tourney getting stuck if a fighter called Steel Stanislav was about to attend.
Altered several problems that occurred when the player attempted to advance time prematurely following a failed quest, by breaking the rules during the tournament instead.
– Fixed weird behaviours if the player arrived at the tourney while being chased by guards.
In simpler terms, if you switch levels while an active quest is ongoing, the quest will no longer be successful upon leaving the Kuttenberg region, but rather upon returning from the Trosky region.
– Improved updates of various objectives when the tournament ends.
– Improved various journal entries upon missing the tournament.
– Replaced the ‘New quest’ icon on the Master with a more fitting ‘New activity’ icon.
During the tournament, time skips only when it’s nearly a player’s turn to engage in their battle.
– Tourney fighters won’t linger around the arena after the tournament ends anymore.
Justice
– Fixed an issue sometimes causing the quest to not start.
In other words, if a player completes a mission without first interacting with the initial conversation about it, the game may not register that the quest is complete.
Laboratores
– Players now can’t reach a safe spot during the brawl.
Lackey
– Fixed an issue where injured Vostatek wouldn’t look at Henry during dialogues.
– Resolved a problem where players couldn’t interact with Vostatek under specific circumstances, specifically when he had been sent away solo.
Or simply:
– I solved the problem that prevented players from speaking to Vostatek if he was sent home alone in certain situations.
– Improved NPC perception: people will notice missing things under more realistic conditions now.
– The bow in Vostatek’s camp will no longer be considered stolen if picked up.
Last Rites
– Fixed an issue where Godwin already had some reputation categories unlocked.
– Fixed incorrect language in the final cutscene voiceover in the Spanish localization.
– Removed the cooldown for ladder pushing when an enemy dies near it.
Like Old Times
– Fixed weird behaviours of soldiers being attacked by the player as they try to run away.
Mark of the Brotherhood
– Resolved an issue that occurred while giving Menhard a damaged sword, which was previously obtained by defeating Jimram without exploring the junkyard.
Materia Prima
– Adjusted the interactor to put sacks on the wagon so it’s easier to find.
– Adjusted various parts of the stealth sequence.
Melee at the Mill
– Fixed an issue where the player could not attack Hensel during the fistfight.
Mice
– Fixed an improper reaction to the player hitting Olbram’s bull.
Miri Fajta
– Added race track signs.
– Fixed loading issue of a save made after losing a fistfight wager.
– Fixed player camera to always face forward at the start of horse race.
Necessary Evil
– Fixed Henry and Capon levitating in the cutscene after torturing the bandit.
– Fixed animations during torture.
– Fixed clipping during animations of the captive dying.
Opus Magnum
– Adjusted the goal to ensure the dress doesn’t trail incorrectly during the start of the wedding scene in “Wedding Crashers.
– Improved lighting and particles in the black powder testing cutscene.
Oratores
– Adjusted animations for lifting and putting Lady Rosa on her feet.
– Adjusted horse speeds during the chase.
– Adjusting shadow visibility in Ruthard Palace.
– Fixed the treasury key not being recoverable after loading the game.
– Improved choice of background music during the start of the quest.
– Restricted access to horse inventory in restricted areas.
Popinjay Shoot
– Fixed an issue where multiple fans would stand clipping together during the competition.
If a player has previously broken the law, stationary security measures might disrupt the contest’s fairness at its onset.
– Fixed opponents in the Kuttenberg Popinjay Shoot.
– Fixed the quest starting even if Vlach is already dead.
Post Scriptum
– Fixed names of Markold’s bandits.
– Fixed the issue when Myslibor wasn’t waking up right away from the fight.
Primum Nil Nocere
– Fixed missing dialogue camera during diagnosis of Peter.
Ransom
– Fixed an issue where no decision would be available in a specific dialogue.
In the ‘Ransom’ mission, we addressed a problem that prevented the Zimburg brothers from appearing as reinforcements if players had already finished the ‘Skeleton in the Closet’ quest. Now, everything should work smoothly!
Reckoning
– Fixed Henry’s position on horseback during the ending cutscene when leaving alone.
– Fixed visual glitches in dialogues with Samuel.
– Fixed placeholder strings being shown as names of some of the Prague waffenrocks.
– Fixed a non-moving and illogically placed soldier.
Rosa’s Book
– Fixed Rosa’s clothes flickering under certain day light conditions.
– Improved Rosa’s reactions to the player causing crime.
Skeleton in the Closet
– Fixed an issue where UI and music hint at combat still happening upon killing all enemies.
So It Begins…
– Adjusted positions of men in the player’s unit when giving orders.
– Adjustment of the behaviour of Samuel and Kubyenka during the siege of Suchdol.
Secured Capon’s stance during the three-way conversation with Zizka and the participant following their first conflict over Suchdol.
– Fixed a problem with long distance chat with Godwin.
– Fixed a problem with long distance chat with Janosh.
– Fixed a problem with long distance chat with a guard.
– Fixed a problem with long distance chat with the fake guard.
– Fixed an issue where the player could knock out Captain Frenzl.
– Fixed an issue with awakening a sleeping guard with a firearm.
– Fixed door locking during the night attack during the siege.
– Fixed exhausted buff during the siege.
– Fixed guard behaviour during the night attack during the siege.
– Fixed incorrect NPC behaviours when autosave for the start of the battle was loaded.
– Fixed naked NPCs appearing in the cutscene.
– Fixed the crime system being disabled during the night patrol.
– Removed the player’s ability to hold onto food items by storing them in horse inventory.
Speak of the Devil
– Fixed Zizka’s ambush victory speech getting cut off by corpse reactions.
– Fixed the recognition indicator getting stuck after the ambush.
Spoils of War
– Fixed a prompt without proper text while talking to Puta.
Striped Tonies
Resolved a problem that prevented further conversation after interacting with Anton or Franzi.
– Fixed an issue where talking with Franzi could start a completely different dialogue.
Taking French Leave
– Fixed issue of the player falling down from horse during the initial horse ride sequence.
– Fixed missing VO for Maleshov soldiers.
– Fixed music during the polylogue with Vavak.
– Fixed redundant dice table icon at Maleshov fortress.
– Improved behaviour of Capon and Brabant when heading to stables.
– Improved behaviour of sleeping civilians at Maleshov fortress.
– Improved environment: ledge in Maleshov secret passage.
– Removed a weapon from Capon’s prison room chest and improved contents.
Teeth in a Bag
– Fistfight with Goliath won’t be available during this quest to not cause conflicts of behaviours.
The Feast
– Resolved a problem that allowed players to engage in Combat Training II with the Dry Devil during this particular quest.
– Fixed non-reactive hitboxes of allies post battle.
– Improved sounds during battle.
The Fifth Commandment
– Added reward after dialogue with Katherine about the fate of Mandelina.
– Adjusted contents of the chest in the morgue.
I’ll provide a solution to an incongruity that occurred when observing a deceased character, preventing non-player characters (NPCs) from appearing unrealistically in the foreground during such scenes.
– Fixed an issue where during the tavern fight, opened doors caused issues with the quest finale.
– Resolved a problem where the journal wouldn’t properly update when the Innkeeper Mole perished during a quest.
As an avid player, I recently resolved a bug that used to cause the journal to incorrectly update when a quest was failed while proceeding to The Lion’s Den main quest. Now, it should be functioning properly!
– Fixed blocked dialogue with Father Prokop.
– Fixed incorrect trespass in the Grolles’ house.
– Fixed some characters appearing naked in cutscenes.
– Fixed the dialogue after Katherine kills Mandelina without the player intervening.
– Fixed the quest not failing if Prokop the priest is killed.
– Resolved unlawful entry by prematurely exiting, posing as a fencing coach, while attempting to gain access to the Grolles’ residence.
– Removed a weapon from sick father’s inventory.
The Finger of God
– Fixed the player being unable to lockpick the door to Klara’s hut.
The Heirloom
– Corrected an irrational issue where the game would incorrectly end a mission if the player resolved the hostage crisis in a specific manner and hurriedly departed from the hut zone right away.
– Adjusted an unsuitable response from the quest provider following the completion of the quest in a particular manner.
I resolved a problem where, once Hanka surrendered and left the area, there should have been a subsequent goal or objective shown but wasn’t.
The Hermit
– Fixed a time sensitive dialogue option being available repetitively.
The Italian Job
– Fixed an issue where Capon and Brabant wouldn’t walk to the well upon killing all guards.
Resolved a problem that occurred when releasing the lords; players found themselves attempting to converse with different NPCs, but no dialogue options were provided.
As a gamer, I recently resolved an issue that was causing characters in the underground part of the game to engage in non-essential chatter instead of advancing the quest. Now, players will have a more focused and immersive gaming experience when exploring these areas!
– Removed potions of Henry’s quality from the Italian court kitchen.
The Jaunt
– Fixed dialogue containing string IDs instead of words.
– Fixed the texture on Gnarly’s reward shield.
– NPC won’t be stuck when player arrives to Semine during the night.
– Objective to find Ventza won’t fail during a dialogue.
– Semine and Gnarly now will continue on their way when you’re punished for a crime.
In Apollonia, Semine and Gnarly won’t catch the player off guard by imprisoning him if he has wronged them back at their territory.
– Ventza won’t stream to the camp next to you when you’re tasked with finding him.
The King’s Gambit
– Fixed the majordomo asking for an explanation for Franta’s absence multiple times.
– Fixed the stable shed being accessible too early.
– Rebalanced the Raborsch stablemaster’s skillchecks.
The Magic Arrow
– Fixed self-defense against Lenek’s dogs being classified as a crime.
The Mouth of Hell
– Added properly reacting crime icons during the mine gameplay.
– Adjusted wooden beams collisions to prevent unfair combat.
Resolved a problem that prevented players from completing the quest if they had traveled to the Trosky region and returned prior to the final conversations.
– Fixed missing behaviour of Taras.
– Fixed wrong behaviour of Taras when the player loots dead villagers.
The Peasant Revolt
– Fixed the quest not failing under certain conditions if the player kills Vlasta.
– Fixed wolves being stuck after loading certain old saves.
– Kubyenka won’t talk about rebel villagers again when the player is already investigating it.
The Reliquary
– Fixed exploit for Craftsmanship EXP when moving the sword between the player and horse.
The Spark
– Fixed long pause in the dialogue with guards.
– The rag in the mine is now present only after the start of the quest.
The Stalker
– Fixed an issue where Chakan could get stuck in a combat state after performing a save load.
– Fixed an issue where NPCs wouldn’t react to Chakan’s dead body.
The Storm
– Fixed incorrect frame transition in cutscene where the player meets Istvan.
– Quest will now start even if player killed the Trosky scribe in the open world.
– Resolved an uncommon problem, ensuring that players can now access the Kuttenberg region post-quest without any trouble.
– Removed several soldiers to make the stealth easier.
– Fixed audio in Apollonia.
The Sword and the Quill
– Resolved a temporary conflict where UI components overlapped briefly upon entering the Kuttenberg region initially.
Or simpler:
– Solved the problem of UI elements clashing in Kuttenberg region when you first arrive.
– In hardcore mode, instead of being transported out of the castle, you activated the Somnambulant ability while napping.
– Fixed removal of player outfit.
– Fixed the lack of a Speech skill check for non-violent offenses.
The Thunderstone
– Fixed an issue where losing the fight with Thomlin could cause a very prolonged fader.
The White Roebuck
– Stopped poachers encountered during The White Roebuck from respawning.
Thou Art But Dust…
In the Thou Art But Dust quest, the heaps of bones you collect won’t revert back to their original state when you exit the level and come back.
Troubadours
– George and Michael reflect what they say when Lawrence is killed during quest.
Via Argentum
– Adjusted the gear of Ruthard’s guards.
– Fixed Henry being noticeably quiet when speaking at the start of a dialogue with Ruthard.
In the hidden mint, as Henry initiates conversation, he’ll retrieve a light source if one is handy to brighten up the surroundings instead.
Victimised
– Fixed a prompt without proper text while talking to Latsek in a certain dialogue.
Resolved a problem that occurred when quick leaps through time disrupted the correct response of time-bound gameplay due to conflicts with other missions.
Wedding Crashers
– Adjusted the quest area when looking for young Semine’s sword.
– Fixed crime issue on the wedding after killing Tuma.
– Fixed link for charisma tutorial.
– Fixed narrative dialogue with the chamberlain.
Yackers’n’Fash
– Trespass inside miller’s home stays deactivated until player finds the standard.
Kingdom Come Deliverance 2 First Story DLC Now Available.
Explore an intriguing narrative in Brushes with Death, as Henry embarks on a journey to aid a puzzling artist in unraveling the secrets of his elusive past. Throughout a sequence of missions across the expansive landscapes of Kingdom Come: Deliverance II, Henry will interact with, convince, and at times confront an assortment of both familiar and novel characters to assist his enigmatic companion in creating the masterpiece of his career. Uncover the truth behind this captivating figure. What is his background? How does he possess such extensive knowledge? And why does he constantly carry a painted human skull?
Besides introducing fresh adventures, Brushes with Death also offers a novel and exclusive feature – Shield Customization, where you can pick from numerous designs and hues to express your individuality through Shield Artistry.
Whew! Now that’s one meaty patch! Given the amount of changes made by Warhorse, don’t be surprised to see a follow-up update be released in the near future. Once it’s live, expect it here on esXX.
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2025-05-15 19:09