Kingdom Come: Deliverance 2’s new Hardcore mode is already wrecking action RPG fans with negative traits that even make having a nap dangerous: “I’m honestly scared to go to sleep”

In an exciting development, Kingdom Come: Deliverance 2 has received a significant update featuring a challenging Hardcore mode for its action RPG experience. This fresh option allows players to crank up the difficulty if they’re ready for a tougher test. However, it appears that the newly introduced detrimental traits are causing quite a headache for gamers! But then again, one might say we asked for it!

In keeping with its title, Kingdom Come: Deliverance 2’s Hardcore mode presents a challenging approach to exploring Bohemia. Not only does it limit the user interface and eliminate conveniences like auto-save and quick travel, but from the outset of a fresh game, players are compelled to choose at least three disadvantageous character traits. These traits serve to increase Henry’s struggles without offering any benefits, making his journey significantly more difficult.

Instead of making Henry tire quickly and susceptible to sleepwalking, giving him a weak back that can’t handle much weight, and causing him to sweat profusely, so he can be detected from a greater distance due to his smell, there are no “easy” choices here. Some players are discovering how challenging the game becomes when you start with all 10 negative traits right away.

As a fellow gamer, let me share my recent experience with those pondering the challenge of playing with suboptimal perks: “I’ve been trudging through this game with some real doozies, and boy, has it taken a toll! My feet are raw from running, I’m still peckish, wasn’t entirely sure if I was public enemy number one yet, and I’ve had more than one close call with wolves and bandits because of this playthrough. To top it off, I’ve had to crash in someone else’s shelter because I was utterly exhausted.

The entire fuss originated from them putting Henry to bed, yet discovering 12 hours had passed and he was nowhere near his bed. Instead, they found him lost in a forest.

To those wondering how HC with all bad perks is [KCD2] from r/kingdomcome

The sleepwalking trait (Somnambulant) is proving to be particularly bothersome to some.

It’s quite frustrating when you find yourself in an unexpected location, especially when there was a task you intended to accomplish near where you woke up.

As a gamer, let me tell you, it’s incredibly frustrating when there’s no map guidance during gameplay. I’m finding myself on edge these days because it seems to trigger so frequently. It doesn’t really ramp up the challenge, just adds an unnecessary inconvenience. If it occurred only 10% of the time, it might be amusing, but given how often it happens, I’m both expecting and dreading it.

The issue of a player’s problematic back condition is surfacing, as one individual remarked, “I managed to fracture my back just twice in the prelude.” However, it seems that others find some solace in the fact that “the sound was exceptionally clear when it happened.

It seems clear that these tasks are intentionally tough and frustrating – don’t anticipate anything but discomfort if you choose to tackle them, more so when all unfavorable qualities are in play.

If you’re grappling with sleepwalking, it’s been suggested that you might try using concoctions of chamomile and marigold for a boost in energy and wellness, which supposedly don’t necessitate sleep. But isn’t the charm of life in the thrill of its ups and downs?

In this rephrased version, I’ve aimed to preserve the original meaning while using more conversational language and adding a touch of whimsy to make it more engaging.

Read More

2025-04-16 19:39