Many people view Kingdom Hearts 3 as a contentious addition to the series, with some arguing it’s the weakest one. However, this is an exaggeration, but it’s true that the game does have numerous issues in its gameplay and narrative, so some of the criticism it receives is justified.
As a dedicated gamer, there’s just something magnetic about
Even though there are valid criticisms about it, I personally prefer Sora’s third major journey with Donald and Goofy as my top choice among all the games in the series.
One explanation for why I adore Kingdom Hearts 3 particularly is the refined manner in which Sora moves around. Although he’s been easy to control since the beginning, this installment introduces minor enhancements that make maneuvering him feel more fluid.
In simpler terms, Sora can now just move forward to run through these worlds, making it less complicated for him to navigate. Additionally, he’s able to scale walls similar to Spider-Man, which adds an extra layer of excitement when exploring game areas. Although there are certain skills he needs to unlock to access all parts of the game, starting with these abilities gives him better control right from the start.
In my opinion, what truly sets Kingdom Hearts 3 apart for me within the series is the sense of companionship and liveliness that the worlds now exude. While the original games boast vast landscapes, they lacked the abundance of characters to engage with. Surprisingly, these areas, except for the hub towns, often felt more like battlefields than explorable environments, a critique that has been leveled at this game as well.
As a gamer, I’ve been exploring this magical world, and though there are still vast, empty spaces like the Frozen realm that make me feel lonely at times, there are instances where Sora and the gang get to mingle with other characters outside of the hub areas. The addition of the Hercules level brings about a heartwarming moment when Sora saves townsfolk from Heartless, who gratefully reward him with useful items. In the Tangled zone, I even get to dance alongside the townspeople during a delightful, short musical minigame.
I’ll take these levels over the lifeless areas in other games any day.

In Kingdom Hearts 3, the most unexpected highlight is the Pirates of the Caribbean-themed stage. Dressing up as Assassin’s Creed 4: Black Flag’s pirate protagonist, Sora takes command of ships, explores islands, and embarks on voyages. It may not surpass Wind Waker, but the distinctiveness of this level makes it stand out, despite how poor the third Pirates movie might be.
Engaging in battle within Kingdom Hearts 3 is a varied experience, even for its dedicated supporters. The act of slicing through the Heartless remains entertaining, but at times Sora may seem excessively powerful, making the encounters with these adversaries feel repetitive and unchallenging. Furthermore, certain Disney ride summons were employed without any accompanying narrative context, which in turn made the already effortless enemies appear akin to cannon fodder from Dynasty Warriors.
One aspect I appreciate greatly about the combat in this game is the ability to customize Keyblades. In the initial versions, newly acquired Keyblades were generally stronger, making it logical to switch whenever a new one appeared. However, for those of us who prefer sticking with the original Keyblade, like myself, the option to upgrade it to its maximum potential, similar to FF7 Remake, is a delightful addition. This decision brings me joy because the original design holds sentimental value and is widely recognized, hence I enjoyed using it throughout most of the game.

Despite not being deeply engrossed in Kingdom Hearts lore, I found that Kingdom Hearts 3 struggled with its story’s rhythm. Events often transpire to serve the plot’s convenience, which can make character moments feel shallow and unimpactful. The narrative frequently overemphasizes Organization 13’s power, while simultaneously making our protagonists appear weak.
Fans who remember how those final battles play out will agree with this.
Despite that, I’m still fond of how the tale unfolds in the end. Sora acquires a fresh ability towards the climax, but he suffers consequences for overusing it excessively. The ending was astonishing, and the post-credits scene exudes such an enigmatic allure that even Marvel films might feel envious.
Kingdom Hearts 3, despite not being flawless like a diamond, doesn’t compare to any other game in terms of enjoyment. That heart-wrenching finale never fails to move me. The anticipation for Kingdom Hearts 4 remains as excruciating as ever.
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2025-04-25 16:12