In the Marvel universe’s Rivals, The Punisher stands out as one of the most formidable Duelists. Unlike other characters who possess supernatural powers, he relies on the weapons he carries. He might not have an extensive health reserve (275 HP) or exceptional mobility in his attributes, but he can still pose a significant threat to the opposing team.
This character is great because he’s easy for players of all skill levels to learn and master, especially The Punisher. If you want to excel with him in Marvel Rivals, here’s a guide to help you make the most of his abilities.
How to Play as The Punisher in Marvel Rivals?
Here’s how to make the most out of The Punisher in Marvel Rivals.
Using The Punisher’s Primary and Secondary Weapons Efficiently
It’s worth noting that The Punisher carries two tools for battle: an assault rifle called Adjudication, and a shotgun named Deliverance. Mastering the right moment to employ either one is crucial.
Assault rifles are typically employed in long-range battles due to their heavy handling. It’s best to use them from a distance because they tend to be slower when firing or aiming down sights, which can give an edge to the opposing team in close combat situations.
As a gamer, when I find myself in tight spots and need to even things out, The Punisher offers me Deliverance – a shotgun that’s perfect for those up-close skirmishes. When the situation calls for it, I swap my current weapon for this bad boy because its faster fire rate and ability to work with hip fires make it an invaluable asset when precision aiming isn’t feasible.
In this case, you should pay attention to the slight lag that occurs when transitioning between the two weapons, as it’s the one potential issue to watch out for.
Using Vantage Connection to Position Yourself
As a gamer, I’ve found that The Punisher isn’t all about special skills; he packs a punch with his arsenal of guns instead. Mobility? Not his forte. So, when going up against opponents who have unique abilities at their disposal, it’s crucial to focus on my positioning with The Punisher. Utilizing the grappling hook, or as we call it, the Vantage Connection, is key. It lets me zip across the map swiftly and effortlessly, giving me an edge in the game.
This zipline is exclusively meant for The Punisher; other players are limited to using no more than three grappling hooks scattered throughout the map. If a player tries to place a fourth, the previous ones will be replaced one by one.
Using the Culling Turret For Offense and Defense
The Culling Turret is another lethal tool in The Punisher’s collection, creating a defensive position that shoots enemies with armor-piercing bullets in the designated area. Initially, it provides a significant advantage for The Punisher, but strategically placing it is key to avoid hindering mobility over time.
As a gamer, I always make it a point to utilize my abilities strategically, particularly on key defensive spots that control enemy advancement, or choke points. However, it’s common for me to find myself huddled close to the turret, returning fire. While this tactic seems sensible, it can sometimes work against me, especially when I need to be more agile and adaptable in the heat of battle.
In such situations, it’s crucial for players to remain agile even with their defensive structures in place, as this prevents opponents from inflicting severe damage on the Punisher. Moreover, this mobility allows him to explore fresh attack angles and pose a greater threat to his enemies.
In cases where your players do take damage, they can use the Scourge Grenade for escape.
Using the Punisher’s Final Judgment Ultimate Ability
In Marvel Rivals, The Punisher’s exceptional skill is renowned for its high damaging potential. However, to get the most out of it, players need to strategically time its usage.
Initially, users might find it beneficial to employ this tactic during team conflicts. Often, this maneuver catches opponents unaware, making it challenging for them to devise any responses at all. Furthermore, it also allows your team to momentarily rest, rejuvenate, and either seize or defend the target objective.
In relation to goals, a player can employ the Final Judgment ability for a second time in Marvel Rivals when they’re either guarding an objective or seizing control over it.
Hint: It’s beneficial for players to activate Vantage Connection prior to deploying their ultimate ability. By doing so, they can strategically place themselves in spots that make it difficult for opponents to retaliate or reach them.
The Punisher Best Team-Ups in Marvel Rivals
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Just like any other character in the game, some heroes in Marvel Rivals complement and maximize the potential of The Punisher. Here are his most effective partnerships within Marvel Rivals.
In a similar fashion to other characters, certain heroes in Marvel Rivals synergize well with The Punisher, helping him shine. Below you’ll find The Punisher’s optimal team combinations in Marvel Rivals.
Ammo Overload: Rocket Raccoon and The Punisher
This duo is often referred to as “Ammo Overload”. In this scenario, the Punisher gains access to Rocket Raccoon’s Ammo Overload Gadget, enabling him to fire an endless supply of ammunition while enjoying a faster firing speed within the game.
Regardless of maintaining identical HP and characteristics, this specific team-up stands out especially for The Punisher because it enables him to consistently hassle the opposing team. Given the infinite supply of ammo, the enemy team sustains increased damage before they have a chance to retaliate effectively.
The Punisher + Doctor Strange + Groot
A fantastic collaboration for The Punisher could involve Doctor Strange and Groot. While Doctor Strange uses his magical powers to shield The Punisher from incoming attacks, Groot’s healing abilities help regenerate The Punisher’s health. This offsets The Punisher’s primary weakness – his relatively low health bar (275 HP). With that disadvantage addressed, The Punisher swiftly transforms into a serious threat to the opposing team.
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2025-02-10 11:42