At the 2024 Game Awards, fans were taken aback when the original unveiling of Elden Ring: Nightreign seemed to indicate that FromSoftware was shifting from creating a true sequel to Elden Ring and moving towards multiplayer co-op titles instead. This move has sparked curiosity and debate among fans about the company’s future plans.
In a refreshing twist on the familiar Souls series formula, Elden Ring Nightreign offers an engaging multiplayer adventure that preserves the unique charm of its predecessor.
Elden Ring Nightreign brings a new spin to the classic Souls format, ensuring an enjoyable multiplayer journey and upholding the qualities that made the prior game so memorable.
It’s been noted that multiplayer games aren’t always well-regarded, so when Miyazaki decided to venture into this field, people were taken aback. Yet, a fresh hypothesis among fans proposes that there might be a sound explanation behind his decision.
Elden Ring Nightreign is a product of low-stakes and experimentation
As per PissWitchin’s post on Reddit, Elden Ring Nightreign appears to be Miyazaki’s response to an industry that does not tolerate mistakes, given the innovative and experimental nature of the multiplayer game, which is being developed by a smaller team at FromSoftware. This intriguing fan theory seems quite plausible when you take into account its unique characteristics.
Essentially, the theory proposes that Miyazaki created Elden Ring Nightreign not as a means to exploit the Elden Ring IP, but rather as a smaller-scale project with limited resources and budget. This approach allows for more room for error, serving as a training ground for new talent to hone their skills and ultimately perform at their best.
The forthcoming multiplayer game has evolved through low-risk trials and innovation, as it offers a distinct and more compact gaming experience compared to Elden Ring, which could potentially be less appealing to traditional fans of the Soulsborne series.
Currently, the industry is marked by steep development expenses, rising video game prices, and heightened competition, often limiting developers’ ability to freely produce their desired projects.
Instead, Nightreign’s compact team size, reduced development expenses, and $40 price tag mirror Miyazaki’s approach of investing less in a single project, thereby offering a less risky platform for novice developers to delve deeper into game development, with a more accepting attitude towards mistakes.
In case Nightreign underperforms compared to its predecessors, it’s unlikely to cause financial ruin for FromSoftware or significantly harm the Elden Ring intellectual property (IP), as they had planned for potential failure during development.
As a dedicated fan, I find it quite plausible that FromSoftware intentionally chose to create something radically distinct from their past works for reasons beyond mere creativity. It could very well be an attempt to experiment with a smaller project scope, perhaps as a cost-saving measure – every studio needs to balance its resources, after all.
More games should follow Elden Ring Nightreign’s example

Currently, the video game sector is grappling with numerous challenges such as increasing prices, soaring development expenses, and a trend of job cuts across many firms – it seems the future isn’t too bright. However, in these tough times, it would be wise for more companies to emulate FromSoftware’s approach.
As a gamer, I’ve got to give a shout-out to Sandfall Interactive’s “Clair Obscur: Expedition 33”. This turn-based RPG was crafted by a tight-knit team, and it’s priced at just $50. It’s been creating quite a buzz in the gaming community this year, and it’s already racked up millions of sales, even on Game Pass. So, if you haven’t checked it out yet, you might want to give it a try!
A larger budget isn’t automatically indicative of superior video games. Instead, creativity and enthusiasm are vital in game creation. Regrettably, corporate executives, with their focus on financial gain, can sometimes stifle visionary ideas and squash creative aspirations.
In an era when $80 games are becoming standard, it’s gems like “Elden Ring Nightreign” and “Clair Obscur: Expedition 33” that bring back the importance of spending our money and backing titles that truly matter.
Elden Ring Nightreign launches on PS4, PS5, Xbox One, Xbox Series X|S, and PC on May 30, 2025.
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2025-05-27 17:55