- Monster Hunter Outlanders‘ new developer TiMi Group has debuted a behind-the-scenes interview
- It tells us more about the origins of the partnership and what we can expect from release
- That includes overhauled combat, mechanics and more
As a seasoned gamer with years of hunting monstrous beasts under my belt, I can’t help but feel a mix of anticipation and apprehension when it comes to Monster Hunter Outlanders. The series has come a long way since its humble beginnings, and now, with TiMi Group taking the reins, we’re about to embark on a new chapter in the Monster Hunter saga – one that promises to be the first “proper” instalment on mobile.
It could be argued that one of Capcom’s most committed fanbases is undoubtedly that of Monster Hunter. For many years, this series didn’t receive the same level of recognition as more renowned franchises such as Street Fighter and Resident Evil. However, following the launch of Rise and World, there was a significant resurgence in its popularity. Now, with Monster Hunter Now, we’re on the cusp of the first full-fledged mobile release for the series.
As an enthusiastic follower of the Monster Hunter series, I can’t help but ponder over the intriguing development of Monster Hunter Outlanders. Unlike its predecessors in AR or spin-offs, this game is slated to be a full-fledged entry, which naturally raises questions about how the talented developers at TiMi will adapt it for mobile gaming. For fellow ardent Monster Hunter fans like myself, these aren’t just casual queries, but significant points of interest as we eagerly anticipate the unique Monster Hunter experience on our mobile devices.
Luckily, an interview with Outlanders producers Dong Huang and Genki Susano, part of their ongoing series, provides additional details. While it may not delve deeply, it does offer some fascinating insights into Outlanders, along with promises that it will stay faithful to the Monster Hunter essence.
Money, money, money
Instead of delving too deeply into the fervor surrounding the Monster Hunter series, it seems more crucial for us to discuss the practical matters concerning the release and monetization strategy of Monster Hunter Outlanders. Many of us are apprehensive about mobile games, as they often have impressive mechanics and design but fall short when they’re tied to the free-to-play format (the backlash towards Diablo Immortal’s initial announcement serves as a prime example).
It seems quite plausible that the Monster Hunter Outlanders will carry out these actions, but let’s hope they manage to execute them with sufficient care to avoid undermining the clearly deliberate design approach that’s evident in their interviews.
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2024-11-15 07:48