Monster Hunter Wilds’ Post-Credit Story Is At Odds With Its Casual Appeal

Based on all I’ve learned about Monster Hunter Wilds, my interest in playing it has definitely been piqued. The widespread praise indicates that many consider it a high-quality game, which is a significant draw. However, there are other factors at play as well. For instance, the game seems to have maintained or even improved upon the aspect I enjoy most – its grand, cinematic feel. As for the debate over whether simplifying complexities is advantageous overall, it may be subjective. Yet, as a self-proclaimed casual gamer, this streamlining certainly catches my attention.

However, there’s one aspect of the Monster Hunter Wilds excitement that doesn’t appeal to me. They say, ‘Once you finish the game, that’s where the true experience begins!’. Frankly, I must confess, I’m not enthused about it. Once I complete the game, I’ll bid adieu to it without a second thought. It’s not because of any personal issue; it’s just that this is typical for most video games.

I Won’t Stick Around After The Story

For me, what truly captivates in a video game is the compelling storyline. It’s essential that the gameplay mechanics are engaging as well, but I’ve found myself immersed in many games with weak, minimal, or absent narratives due to their intriguing mechanics. However, once I’ve guided those characters through the complex finale of their journey, my interest wanes. In fact, I often create my own stories within sports games just to maintain that sense of narrative progression.

As a self-proclaimed casual gamer, I often find myself diving into the captivating world of Monster Hunter, although I must admit, I’ve never quite managed to see the credits roll on any single game. Some might argue that there isn’t much of a story in it, while others might counter that the tales woven within are rich and immersive. For me, though, the journey ends when the list of creators appears on-screen – my cue to bid adieu. But who knows? Maybe Wilds will be the one to captivate me from start to finish!

Monster Hunter hasn’t been criticized in any way, quite the contrary! It has bumped Like a Dragon: Pirate Yakuza in Hawaii from my ‘play next’ list due to its appeal. I had already tackled Avowed and was preparing to dive into Citizen Sleeper 2 when Monster Hunter took center stage. This shift is partly because I believe there will be more content for me to discuss, which means you’ll enjoy more of my articles from Stacey Not A True Fan Henley! The other reason is that the general consensus about the game aligns perfectly with my preferences, except for one particular aspect.

Sometimes, Post-Credits Are Worth Sticking Around For

In Nier: Automata, the ‘credit’ rule isn’t strictly applicable until you’ve played it for a second time. This game plays with its own narrative structure, and it’s not until after the initial ending that themes like perspective, religion, identity, and existentialism become apparent. I wholeheartedly concur that the true essence of Nier: Automata isn’t revealed until after the first set of credits. However, in this game, credits serve as part of the story itself, not just a marker signaling the end of the narrative and the start of more difficult challenges, as is often the case in games like Monster Hunter.

Capcom has dabbled with True Ending concepts previously in Dragon’s Dogma 2, so if Monster Hunter Wonders shares the same approach, I might as well persist.

In addition to other games, this company also houses two (or possibly three) interconnected games within Animal Well. As you progress, complete levels, and collect items, you’ll unlock each game sequentially. Similar to Animal Well, Nier: Automata provides a partial game before the credits, but not the entire experience.

Although I haven’t personally experienced Monster Hunter Worlds, it seems that Capcom manages to create a deep artistic statement within the game through its credits, which portray a metatextual exploration of the cycle of violence between humans and beasts. These creatures are merely following their natural instincts, yet they inhabit territories we’ve unnaturally constructed in their domain. However, from what I gather, as you progress in the game, it becomes more challenging and offers greater freedom, transforming it from good to exceptional.

If Wilds ends up being something I really enjoy, I might choose to stay and fully immerse myself in it. However, due to my busy schedule, I can’t guarantee anything. If the credits serve as a dividing line between the necessary parts of the story for a complete experience and the more engaging elements that come afterward, then I have no issues with that setup. And when creating a game for casual players, one must expect some to approach it casually as well.

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2025-02-27 19:04