As a thrilled enthusiast, I can’t contain my excitement for the upcoming launch of Monster Hunter World: Iceborne, set to drop on February 28th! During the latest beta tests, it seems the game has added a touch more narrative structure to its storyline compared to previous versions, making the adventure even more immersive and engaging.
As a die-hard fan of Monster Hunter, I’ve always appreciated the series for its gameplay more than its narrative. While it does have a story, it’s been more about creating an immersive gaming experience through exceptional world-building and an acceptable plotline.
Currently, Director Yuya Tokuda discusses the shift towards storytelling in a recent interview with Gamesradar, highlighting this novel approach.
From the outset of the game, my idea centered around humans being integrated within the ecological system rather than outsiders observing it. Humans were not merely observers but active participants, influencing the very balance of this system.
The notion that people are part of nature, rather than apart from it, is not a novel idea within the Monster Hunter series. In fact, my initial encounter with this franchise took place in Monster Hunter Tri, and it was their emphasis on these same themes that turned me into a devoted Monster Hunter fan.
In more recent installments of this series, there’s been a stronger focus on action elements, introducing fresh mechanics for tearing through wyverns. Monster Hunter Rise, essentially the successor to Monster Hunter World, carries forward this dynamic – yet it also endeavors to find a balance between this and what the earlier Monster Hunter games excelled at.
Tokuda contends that given the game’s intense emphasis on humans’ role within the ecosystem, it was naturally appropriate to shine a spotlight on the human narratives of this world.
Monster Hunter Wilds‘ Story Focus Helps With Learning The Game
![](https://static1.dualshockersimages.com/wordpress/wp-content/uploads/2024/10/monster-hunter-wilds-screenshot-2.jpg)
Additionally, Tokuda mentions that the game’s chapter-based structure complements its learning progression quite well. He explains that narrating the game’s story in chapters made it a smoother and more intuitive process for players to learn how to master Monster Hunter.
The game’s elements were harmoniously aligned, including the sequential difficulty of enemies you encounter as a new player, which served as a tutorial for mastering the gameplay, and its interplay with a narrative structure that revealed the upcoming chapters and characters you would encounter.
It’s been noted that the fresh narrative style in this game lends itself more towards role-playing games (RPGs). However, Tokuda explains that they didn’t intentionally aim for a resemblance to an RPG; instead, these similarities emerged organically during development.
If you’re keen to give it a go, another open beta test for the game starts on February 13th. This testing period has been extended by an additional 24 hours as a result of recent PlayStation Network downtime.
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2025-02-11 22:08