The latest Splatoon 3 patch (version 10.0.0) caused more commotion than expected.
To an observer, Switch 2’s users experience improved frame rates, enhanced graphics, a more streamlined user interface, and seamless animations throughout the system.
However, if you continue using the initial Nintendo Switch, you might’ve observed some peculiarities post-update.
As a devoted fan, I must admit that I found some aspects of Splatoon 3’s Switch version 1 to be less polished compared to its predecessors, seemingly intentionally designed by Nintendo to offer a unique experience.
Why Did Nintendo Downgrade Splatoon 3 On The Original Switch?
With the hardware disparity between the two gaming consoles growing increasingly noticeable, Nintendo finds itself at a crossroads.
To ensure that users of the original Switch don’t have a competitive advantage due to superior clarity, fluid motion, and quicker gameplay, developers adjusted the graphical details on the older console to align with its performance level.
In these key multiplayer modes such as Splat Zones, Rainmaker, Tower Control, and Clam Blitz, any background assets that extend beyond the play area will no longer be visible.
These elements aren’t crucial for gameplay, they serve more as decorative aspects that add visual appeal to the edges of the screen. If you play casually, you might not even notice their absence. However, the significance of this change isn’t about what was removed; it lies in the reasons behind its removal.
How Is This Supposed to Keep Things Fair?
Nintendo’s adjustment, mentioned in the update details, aims to “balance out the variation in gameplay speed” between the Nintendo Switch and the hypothetical Nintendo Switch 2.

As a dedicated gamer, I can’t emphasize enough the importance of smooth gameplay, especially during ranked matches. Take for instance my gaming setup: I’m cruising at a silky-smooth 60fps on the latest Switch 2 model, but my opponent seems to be grappling with occasional frame drops on an older Switch 1. It might seem minor to some, but believe me, every single frame matters when you’re trying to outmaneuver your adversary!
The fine detail sets it apart, and Nintendo decided to streamline the initial release to maintain balance among all aspects. However, responses from the community have been diverse.
Long-term enthusiasts embraced the shift, arguing that gameplay (performance) is paramount over visual appeal (eye candy) in competitive titles. On the other hand, some players feel disadvantaged as if Nintendo Switch 1 owners are being unfairly penalized for not upgrading to a newer model.
Initially, the Version 1 of Switch had been experiencing problems on certain levels, and this update could possibly be a late resolution to those issues, simply rebranded as new. Regardless, this is Nintendo’s first attempt at such a trade-off for maintaining balance between generations.
Could This Be a New Trend for Cross-Gen Titles?
This comment raises questions about Nintendo’s approach to updating their cross-platform games as they grow, but it remains unclear at this point because The Legend of Zelda and Xenoblade have received updates for the Switch 2 without modifying previous versions.

As Splatoon 3 is a competitive game, it required a unique tactic. If ensuring fairness in multiplayer environments involves giving certain players minor disadvantages, more games might choose to implement this method.
Striking a delicate equilibrium is necessary when ensuring games work on multiple systems while maximizing the potential of fresh technology. In the grand scheme, reducing Splatoon 3’s quality might seem insignificant to some players, yet it could be a significant issue for others.
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2025-06-13 08:42