Not Every Game Has to Change The Industry

As a gamer, I’ve recently dived into Blades of Fire, which received moderate reviews. It’s not a game that’s going to revolutionize the industry, but it’s more about delivering a strong, character-action experience blending Soulslike and Metroidvania elements. And you know what? That’s perfectly fine! Smaller games like this one find their niche and sticking to it can be beneficial for both players and developers.

Every game doesn’t have to revolutionize the gaming industry, and it’s not necessary for each one to be a masterpiece that changes your life forever. A game with a good 7/10 score, featuring well-crafted mechanics, can still have its share of quirks or imperfections without being detrimental to anyone.

It’s actually beneficial for everyone when there’s a strong collection of AA (mid-tier) games instead of big releases between major ones. For instance, it could be a game like “Blades of Fire,” a spinoff from the Warriors series, or even a well-crafted 2.5D beat-em-up. The right mix of games offers straightforward titles that emphasize one or two key mechanics. Developers appreciate this because they can focus on creating an enjoyable core gameplay loop without having to stretch themselves too thin with additional complex mechanics.

Creating any video game, be it an online shooter or a nostalgic tribute to JRPGs, is no walk in the park. It’s not as simple as saying it’s easy. Independent and small-scale developers play a crucial role here because they continually provide fresh, engaging content that keeps the gaming industry vibrant, even when the games themselves may not be entirely novel.

Embracing innovation is crucial, and we encourage developers to dare in their creative endeavors when it comes to their projects. The issue arises when publishers claim exclusive rights over gameplay mechanics, which stifles the spirit of development. Instead, developers should be granted the opportunity to refine and enhance existing elements. Regardless if they innovate on a large-scale AAA project or something more modest, their efforts to improve are always valued.

For creators aiming to craft a robust character-action game similar to Blades of Fire, it’s advisable to embark on that journey. Similarly, if a publishing company reaps substantial profits from one of their AAA games and opts to produce a more specialized title as a result, they are following the path that made the sixth generation of games thrive. The success of Resident Evil paved the way for unique projects like Viewtiful Joe and Okami during this era.

It’s beneficial for game creators and distributors to produce more ‘well-crafted mid-tier games.’ Just like Mega Man 11, Kao the Kangaroo, or the numerous visual novels on Steam, these smaller games that center around a primary gameplay mechanic are still highly valued. If every game aimed to be as grandiose as GTA 6, nothing would ever get released, and who wouldn’t want a world with an abundance of video games?

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2025-05-22 16:42