Developers at Saber Interactive have commenced work on Space Marine 3. The news was shared on social media by publisher Focus Entertainment, indicating that production of the follow-up to the well-received Space Marine 2 has begun.
Lately, it’s been announced that Saber Interactive will team up with Hasbro for a distinctive collaboration centered around an iconic property owned by Hasbro. However, it seems like this venture is several years down the line since Saber is focusing on the sequel to Space Marine 2 at the moment.
On September 9th, Space Marine 2 was launched and garnered overwhelmingly favorable critiques. As of now, its Metacritic rating stands at 82, with a user score of 81 as well. Regarding sales figures, Saber Interactive hasn’t disclosed specific numbers but mentioned back in October that they had amassed approximately 4.5 million players.
Even though it’s a sequel, Saber Interactive skillfully designed Space Marine 2 to be an accessible starting point for new players. While there’s no denying the depth of Warhammer lore, this game offers an easy-to-understand and enjoyable gaming experience. If you’re seeking a thrilling third-person shooter reminiscent of Gears of War, Space Marine 2 delivers that experience flawlessly.

Back in the year 2021, Space Marine 2 was first unveiled to the public. However, the exact moment development began remains uncertain. If Saber Interactive follows their usual pattern, fans might be hopeful for a relatively quick release, as they often find themselves waiting five years or more for sequels, which developers are known to announce well ahead of time, sometimes too early.
You can expect a shorter wait now compared to the gap between the first Space Marine game and its sequel. The original third-person shooter, developed by Relic Entertainment and published by THQ, has been around for quite some time. To put it into perspective, it was launched in September 2011.
It’s intriguing to consider how Saber Interactive might extend the sequel, given that some players found it a bit brief and felt there was room for improvement in the multiplayer aspect, particularly its refinement.
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2025-03-13 20:42