The Elder Scrolls Online is getting subclassing—which’ll expand its roster of classes to ‘over 3,000’ combinations of mix-and-matched skill lines

The popular MMORPG, The Elder Scrolls Online, is approaching its 10th anniversary, and significant modifications are on the horizon. The most dramatic transformation for this game, which has impressively maintained relevance among its peers over the years, is the incorporation of subclassing – as detailed in the latest ESO update.

In Elder Scrolls Online (ESO), characters usually select skills from up to three skill lines within their class, for example, the Templar has Aedric Spear, Dawn’s Wrath, and Restoring Light skill lines. However, with subclassing, players can opt for skill lines from any class, albeit with certain restrictions. This feature effectively introduces an unexpected element into the game’s balance system, similar to throwing a grenade—it may offer benefits, but it can disrupt the equilibrium as well.

To use the system, you must reach level 50 first, and at least one of your character’s main ability sets (skills) should originate from your original class. Let me provide a clearer example: if you choose Templar as your base class, you can select skills from the Aedric Spear line for Templars, or the Draconic Power skill line for Dragon Knights, or the Bone Tyrant line for Necromancers. You are allowed to change the Aedric Spear abilities with other Templar skills, but all other skills must remain as they are.

As a gamer, I understand that there’s an added cost when using skills from other classes. It means these abilities will set me back twice as many skill points compared to my primary class skills. This slightly inflates the price of subclassing, but with the abundance of skill points I receive, it shouldn’t significantly hinder my character’s overall power. Instead, it just extends the time required to build and perfect the desired skill set.

This expansion of the game’s initial seven base classes results in over 3,000 possible combinations, which is quite extensive. However, Game Director Rich Lambert appears unfazed by this during a post-preview Q&A, stating that the team has conducted thorough testing and while power levels may increase, they are content with the current state of things.

It’s quite daring for a 10-year old MMO (Massively Multiplayer Online game) like ESO (The Elder Scrolls Online) to transition into a game with extensive character building options, similar to an Action Role-Playing Game (ARPG). However, it seems fitting from the perspective of an outside observer. The Elder Scrolls franchise has always been about crafting your unique hero by combining various elements; and the subclassing system will enable just that.

As a gamer, I can hardly contain my excitement! Starting June, we’ll dive into the fresh new subclass system and the intricate Seasons of the Worm Cult structure. So, it’s time to sharpen those build calculators – this one promises to be quite the challenge!

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2025-04-10 22:47