In the game called Avowed, there are three main character classes: Wizard, Ranger, and Fighter. Among these three class progressions, the Wizard offers the greatest variety due to a wealth of Wizard Spells at their disposal, along with common passive abilities found in other classes.
The top Wizard abilities that new players should prioritize mastering are those that swiftly eliminate enemies, provide strong passive benefits from Essence, or bolster your usually fragile defenses. Here are eight exceptional spells for the Wizard, which can be utilized by all classes and playstyles, provided you reach the necessary Level and possess sufficient Essence to activate them.
Grimoire Snap
Blast Away Enemies With A Stylish Snap
- Required Level: 5
- Essence Cost: 35
- Base Cooldown: 20 sec
In the game Avowed, Grimoire Snap stands out as one of the top Wizard skills due to its impressive close-quarter damage and captivating visuals. When you activate this ability, your currently equipped Grimoire is forcefully closed, causing an Explosive Blast that pushes back nearby enemies.
This spell is not only exhilarating to perform as a Wizard, but it’s also highly efficient. It serves as an excellent choice for close combat Battlemages, and it’s particularly useful for characters in need of a swift method to repel enemies.
Blood Magic
Cast Spells With Health Instead Of Essence
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- Required Level: 10
Blood Magic represents a Passive Wizard ability that enables you to keep on casting Spells even when your Essence depletes, by drawing from your Health instead. The price for spells using this method is increased by 1.5 times, yet in tight spots, it’s one of the most effective methods to make certain you have sufficient Essence to conclude a combat situation successfully.
Using Essence Potion, it may require several moments for your essence to replenish enough to cast a spell, and even more time to actually perform the spell, making it possible for an adversary to approach you before you can complete the action. On the other hand, Blood Magic empowers you to terminate the target before they get close enough, thereby concluding battles quicker. Once the fight is over, you’ll be able to restore your Health.
Blizzard
Easy, Freezy AoE Spell
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- Required Level: 5
- Essence Cost: 50
- Base Duration: 3 sec
- Base Cooldown: 15 sec
In the game Avowed, the power to freeze opponents is exceptionally strong, making the Blizzard skill an incredibly effective choice among Wizard spells. When this spell is used, it unleashes a downpour over a broad area for three seconds, gradually building up freezing power in most enemies except those with high cold resistance. This results in large portions of water being frozen.
In most cases, a single Blizzard spell will turn foes into solid ice blocks. This ability isn’t just powerful, it’s also primarily used for immobilizing enemies, thereby managing the pace of battle.
In situations where you encounter six or more adversaries simultaneously, consider casting a Blizzard spell to decrease their numbers for easier management. Since enemies can get frozen during the attack, this skill is particularly handy and effective even amidst an ongoing fight.
Missile Salvo
Summons Multiple Missiles Over Six Seconds
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- Required Level: 10
- Essence Cost: 75
- Base Duration: 6 sec
- Base Cooldown: 20 sec
In the game Avowed, most high-level Wizard spells don’t justify their Essence cost until you can substantially increase your Max Essence and rate of Essence regeneration. However, Missile Salvo is one of the exceptions that truly outweighs its cost.
Similar to the Minor Missiles spell, Missile Salvo functions by automatically targeting and homing in on enemies. However, instead of launching a trio of purple orbs, casting Missile Salvo unleashes a massive orb that floats above the battlefield for six seconds, consistently firing off multiple rounds of Minor Missiles towards nearby adversaries.
This ability endures for an extended period and recharges comparatively quickly given its potency. Yet, due to its substantial Essence requirement of 75, employing it more than once during a fight might prove challenging to warrant.
Crackling Bolt
Great For Chain Damage & Solving Puzzles
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- Required Level: 5
- Essence Cost: 50
- Base Cooldown: 15 sec
At level 5, Wizards have the option to acquire the Thundering Blast – an electric spell. Upon casting, you’ll send out a bolt of electricity that hops between adversaries and surroundings up to three times. This results in substantial Electric Damage being inflicted, along with the accumulation of Shock effects.
One noteworthy aspect that sets this spell apart among top Wizard spells is its versatility against both individual and multiple opponents, including bosses. Its unique property allows it to ricochet off enemies and surroundings, ensuring that a single enemy may be struck thrice with just one casting.
This enchantment is incredibly beneficial for expeditions since there are numerous machinery worldwide that can be triggered by an Electricity charm (or projectile). The Crackling Bolt will travel precisely where you direct it, enabling you to activate these devices from a greater distance and with more accuracy than other Electricity spells.
Fireball
A Must-Have High-Damage Fire Spell
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- Required Level: 5
- Essence Cost: 50
- Base Cooldown: 15 sec
As a devoted fan, I can’t help but marvel at the mighty Mid-range spell known as Fireball, a staple in the magical arsenal of Avowed. When I unleash this potent incantation, a small area on the ground is illuminated, and any foes enclosed within that targeted zone are dealt an overwhelming dose of Fire damage upon impact.
The Fireball creates a burning puddle that gradually harms opponents, also building up Flame Buildup which might ignite other foes. Use the Fireball skill frequently on its cool-down to inflict massive damage on most enemies except those highly resistant to fire – it’s more powerful than expected, often capable of defeating minor enemies with a single cast.
Grimoire Mastery
Necessary For Wizards, Useful For Battlemages
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- Required Level: 5/10/15/20
Mastering Grimoire is an excellent skill choice for Wizards for two key reasons. Firstly, it allows players who don’t specialize solely in the Wizard class yet incorporate Grimoires into their gameplay, to lower the casting cost of their secondary spells.
Players specializing only in spellcasting should also consider acquiring this item, as it grants access to fresh spells in the Wizard Tree and unseals potent spells hidden within more complex Grimoires.
For a Wizard character, it’s advisable to put a point into Grimoire Mastery every five levels to stay competitive and access stronger spells. However, if your character is more of a Battlemage or only occasionally delves into the Wizard class, its usefulness hinges on how frequently you employ Grimoires in battle.
Arcane Veil
Cheap Defence Bonus Usable By Any Build
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- Required Level: 1
- Essence Cost: 10
- Base Duration: 20 sec
- Base Cooldown: 15 sec
In one of the initial updates for the “Avowed,” the powerful ability known as Arcane Veil underwent a significant reduction in effectiveness. Despite this adjustment, Arcane Veil continues to stand out among Wizard skills due to its impressive impact on all builds and its ease of acquisition.
When invoked, this protective charm enhances your damage mitigation by 25% and renders your spells immune to interruption. This is a vital ability for any dedicated spellcaster to prevent disruptions during battle. Yet, at a minimal essence cost of only 10, the 25% damage reduction is remarkably potent, benefiting nearly every playstyle.
At the onset of a battle, cast Arcane Veil initially, and recast it approximately every 20 seconds as its duration ends. This will make the combat experience seem significantly more lenient – though not quite as lenient as when the enchantment decreased incoming damage by half.
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2025-02-26 01:25