As a seasoned veteran of countless battles, I can confidently say that the perks you’ve listed are indeed top-tier choices for an Assault Class. The combination of Auxiliary Arsenal, Armour Reinforcement, and Knowledge of the Enemy provides a robust foundation for any frontline soldier.
As a gamer diving into Space Marine 2, I’m thrilled to find six unique character classes at my disposal. Among them, the Assault Class catches my eye, tailored for players who prefer an aggressive approach. This class is all about wreaking havoc and thrives in high-intensity combat scenarios.
In the Assault Class, you can accumulate valuable resources by finishing Trial Missions. This type of character additionally offers an array of Skills that make it simpler to conquer tough opponents within the game.
It’s crucial that every player grasps the basics of each Class. Fortunately, this Handbook offers a comprehensive overview of the Assault Class.
Assault Class Guide
Here is everything you need to know about the Assault Class in Warhammer 40K: Space Marine 2:
Best Weapons
The Assault Class primarily excels in close quarters fighting, utilizing physical force over ranged attacks. While it can use the Heavy Bolt Pistol and Thunder Hammer effectively, these weapons are not essential. Instead, the Side Arm stands out, making it a versatile choice for dealing with foes of varying sizes due to its powerful striking ability.
As a die-hard fan, I’d highly recommend wielding the Thunder Hammer in combat. This bad boy packs a punch that can seriously decimate opponents. To maximize its potential, pair it with strategic perks for an even more devastating impact.
Class Trials
In the Assault Class, there are 3 total trials. You have the opportunity to tackle additional challenges within the Armoring Hall, earning Master-Crafted Armory Data and Requisition points in the process. These Class Trials serve as a means to familiarize yourself with the game mechanics early on, enabling you to accumulate valuable resources more efficiently.
Here is a List of Class Trials in Warhammer 40K Space Marine 2:
- Jump Pack Trial: Eliminate three groups of enemies in 40 seconds or less.
- Cover Ground Trial: Take down 2 Tyranid Warriors equipped with long-range weapons in 40 seconds or less.
- Death From Above Trial: Kill 5 for more Tyranids in 80 seconds or less using Ground Pound.
Assault Class Skills
Here is a list of Assault Class Skills in Warhammer 40K: Space Marine 2:
- Overcharge: Increases Damage of Charged Attacks by 15%.
- Retribution: Deal 15% more Melee Damage for 10 seconds after being knocked back..
- Manoeuvrability: Recharges the Jump Pack 20% Faster.
- Jump Pack: Increases timing for a Perfect Dodge by 50%.
- Smiting Angel: Increases Ground Pound’s Damage by 10%.
- Wings of Flame: Using the Jump Pack Dash will damage nearby enemies.
- Pride in Duty: Using Ground Pound after performing a finisher increases Damage by 25% for 10 seconds.
- Winged Fury: Increases Damage from Melee Attacks performed while Sprinting by 25%.
- Auxiliary Arsenal: Increases Damage from Secondary Weapon by 15%.
- Knowledge of the Enemy: Increases Melee Damage by 15% when fighting against Majoris-level enemies.
- Strategic Strikes: Allows all the team members to deal 20% more Melee Damage against Terminus-Level enemies.
- Hammer of Wrath: You won’t be knocked back after performing a Ground Pound for 10 seconds
- Perseverance: Allows you to perform Charged Attacks without losing control or being knocked back.
- Squad Cohesion: Recharges Team Members’ abilities 10% faster.
- Ample Ammunition: Using the Jump Pack will reload the Equipped Weapon.
Best Perks
To enhance the general effectiveness of your Class, it’s beneficial to have access to the top in-game Perks. Below, you’ll find some exceptional Perks tailored for the Assault Class:
Core Perks | Team Perks | Gear Perks | Signature Perk |
---|---|---|---|
Auxiliary Arsenal | Proven Efficiency | Zealous Blow | Ample Ammunition |
Armour Reinforcement | Pride in Duty | ||
Knowledge of the Enemy | Hammer of Wrath |
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2024-09-24 14:12