Why Until Dawn’s Remake Should Have Stayed a Classic

As soon as Until Dawn launched in 2015, it made waves in the horror gaming world.

The game wasn’t the most terrifying or strategically intricate ever created, but its cinematic style, immersive decision-making narrative, and suspenseful environment earned it legendary status among fans.

Initially, a remake seemed superfluous given its original success and resonance. However, the prospect of improved graphics and new material sparked hopes for a rejuvenation of the cherished title “Until Dawn”. Regrettably, the remake diminished many aspects that made the original so memorable.

Remakes of games like Resident Evil 2 and Dead Space prove they can be incredibly effective when executed skillfully. Despite being over a decade old, Until Dawn managed to maintain its appeal remarkably well.

The original game’s stationary camera angles, eerie audio effects, and cinematic tempo gave off a chilling, film-like atmosphere, making it seem as if you were playing a horror movie. However, alterations to these aspects in the remake transformed it into a distinctly different game, not necessarily an improved one.

It’s evident that the updated version boasts superior technical qualities and offers a visually stunning experience, thanks to the Unreal Engine 5 upgrade. This enhancement has led to higher-quality textures, more realistic character models, and advanced lighting effects. Yet, in striving for realism, the remake seems to have shed the unique visual style that was present in the original version.

In the original version, the color scheme was frosty and stylishly designed, enhancing the game’s chilly, secluded snowy atmosphere. However, in the remake, warmer hues were introduced, which while seeming more realistic, actually softened the overall mood of the game. Essentially, Until Dawn’s remake sacrificed its unique aesthetic for a more common visual realism.

The character depictions sometimes fell short despite technical improvements. Adjustments to lighting and animation occasionally created an uneasy feel. Some emotional scenes didn’t resonate as strongly due to rigid facial expressions or being obscured in overly dim settings. Sometimes, a simpler approach can be more impactful.

Horror is as much about the sounds it creates as the images it shows. The atmosphere in Until Dawn is heavily influenced by Jason Graves’ original music score. The chilling “O Death” introduction effectively set the game’s ominous, foreboding mood. Unfortunately, the remake opted to swap out the entire soundtrack for a new one that lacks the same level of impact.

The nerve-wracking music that intensified the climactic cabin scene was significantly muted, affecting not just the background score but also the overall audio design. The fearsome howls of the Wendigos became less intense, and even minor elements such as the eerie breaths from the masked psychopath were omitted.

In terms of a remake, Until Dawn didn’t provide compelling reasons for its resurgence. When a game is given a second chance, it ought to offer enhancements or at least further developments from the original version. Instead of delving deeper into the plot or fostering character relationships, it merely introduced superficial alterations. The ‘Hunger Totems’ appeared as if they were thought up at the last minute. The only significant addition with narrative weight was letting Josh live, but even that seemed insufficient.

Beyond this point, the remake failed to significantly improve upon the original game’s most prominent storyline flaws. Although Matt and Jessica were initially sparse in their appearances, their characters didn’t receive much further growth or exploration.

If someone is new to Until Dawn and hasn’t played it before, the remake could serve as an excellent starting point. The decision-making aspects of the game remain engaging, and for those on PC, this is now their chance to enjoy a title that was previously only available on PlayStation.

Fans of the original are probably going to feel that the remake falls short on almost all fronts, especially those elements that made the original so remarkable.

Read More

2025-03-20 07:13