XDefiant Y1S1.3 update patch notes include updates to shotguns & Ranked changes

XDefiant Y1S1.3 update patch notes include updates to shotguns & Ranked changes

As a seasoned gamer with countless hours spent in Ubisoft’s multiplayer universe, I can’t help but feel a sense of familiarity and excitement as I delve into the Y1S1.3 patch notes for XDefiant. The gameplay changes, such as the tweaks to vertical ADS sensitivity for controllers, are much-needed improvements that will undoubtedly enhance my gaming experience.


If you’ve played any of Ubisoft’s other multiplayer titles then you’ll be familiar with the mid-season update, and XDefiant has received its first one with the Y1S1.3 patch notes.

As a dedicated gamer, let me walk you through the exciting overhauls happening within our favorite game. Brace yourself for enhancements in the handling of shotguns, advancements in the Ranked mode, and much more!

Gameplay changes

  • XP Boosters will now no longer count down when you’re in the Practice Zone
  • Increased vertical ADS sensitivity for controllers so that aiming up and down is more consistent with aiming left and right

Game mode changes

  • Ranked matches now won’t start with less than 8 players
  • ‘Leave’ button has been removed from the map-voting screen to discourage players from dropping out
    • Ranked matches will now also be cancelled if a player does somehow leave during the map-voting stage
  • CTF mode is now available within Ranked play

Faction changes

  • Echelon’s Intel Suit now only reveals enemies through walls for the player wearing it, with Allies only seeing enemy locations on the minimap
  • DedSec’s spiderbots now only shock targets once they have successfully attached to the face of a player, as opposed to before

XDefiant Y1S1.3 update patch notes include updates to shotguns & Ranked changes

Weapon changes

  • Rapid Fire Barrel and Muzzle Booster attachments now increase recoil instead of reducing it on some weapons
  • Reduced MP7 magazine capacity from 35 to 30, reduced fire rated from 875 to 850 rpm
  • M870:
    • Short range increased from 10m to 13m
    • Medium range increased from 15m to 18m
    • Sprint Out Time reduced from 250ms to 200ms
    • Hipfire spread range reduced from 3.4-4.0 to 3.0-3.6 degrees
    • Aim spread range reduced from 2.55-3.0 to 2.0-2.6 degrees
    • Crouch hipfire spread range reduced from 2.89-3.4 to 2.7-3.2 degrees
    • Crouch aim spread range reduced from 2.55-3.0 to 2.0-2.6 degrees
    • Crouch slide, in-air, and mantle hipfire spread reduced from 9.0-13.5 to 5.0-9.0 degrees
    • Crouch slide, in-air, and mantle aim spread range reduced from 3.4-3.4 to 2.5-3.0 degrees
  • AA-12:
    • Short range increased from 7m to 10m
    • Medium range increased from 10m to 13m
    • Hipfire spread range reduced from 4.75-6.5 to 4.25-6.0 degrees
    • Aim spread range reduced from 2.81-4.13 to 2.5-3.5 degrees
    • Crouch hipfire spread range reduced from 4.04-5.53 to 3.5-5.0 degrees
    • Crouch aim spread range reduced from 2.82-4.13 to 2.5-3.5 degrees
    • Crouch slide, in air, and mantle hipfire spread reduced from 11.25-15.0 to 8.0-12.0 degrees
    • Crouch slide, in air, and mantle aim spread range reduced from 3.75-3.75 to 3.0-3.5 degrees
  • Double Barrel:
    • Short range increased from 12m to 15m
    • Medium range increased from 16m to 19m
    • Reserve ammo increased from 12 to 16
    • Crouch slide, in air, and mantle spread reduced from 11.13-15 to 7-11 degrees
  • Sawed-Off Shotgun:
    • Reserve ammo increased from 6 to 10
      Sprint-to-shoot time reduced from 250ms to 150ms
      Crouch slide, in air, and mantle spread reduced from 11.25-15.0 to 6.68-9.0 degrees
  • Pistol Grip and PEQ-15 Laser attachments for shotguns have had their spread Min/Max bonus reduced from 20% to 15%
  • All shotgun reticle blooms are now enlarged slightly when leaping

Device changes

  • Sticky grenades now persist instead of disappearing if the deploying player dies

Miscellaneous changes

  • Cursor now no longer shifts to the main display when playing on a second monitor in fullscreen mode with the “lock mouse to game window” option enabled
  • Fixed an issue preventing players’ kill/death ratio from updating properly after completing matches

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2024-07-31 12:13