As an analyst with over two decades of experience in the tech and blockchain industry, I’ve seen numerous trends come and go. However, the meteoric rise of gaming on the TON blockchain, particularly on Telegram, is one that has caught my attention. The 20-fold increase in active gamers from just a few months ago is staggering, even for someone who has witnessed rapid growth before.
In the year 2024, The Open Network (TON) is generating buzz due to its swift growth in the gaming sector, primarily fueled by popular casual games such as Notcoin, Hamster Kombat, and Yescoin.
Over the past few months, there’s been a noticeable surge in gaming on the TON blockchain, primarily driven by clicker games that give players token incentives. These games, found within Telegram’s messaging platform, have dramatically increased user interaction. As recently as December, just 1% of Telegram users were active gamers.
Currently, that figure has risen to approximately 20%, signifying a significant 20-times boost. Given that Telegram boasts almost 950 million users, the influence of this gaming spike is substantial.
The Gaming Director at TON Foundation, Inal Kardan, is excited about the growth but points out that the way these games generate income requires an update. Essentially, right now, the income comes from traffic instead of in-app purchases, Kardan clarified. As these games progress beyond their initial Token Generation Events (TGEs), they will have to modify their strategies to maintain user engagement and revenue flow.
Notcoin achieved a significant milestone by conducting a successful Token Generation Event (TGE) worth $1 billion in May, issuing 80 billion NOT tokens. The game’s ability to keep users engaged is clear as it consistently grows its ecosystem through new launches and marketing efforts. The market capitalization of $1.1 billion demonstrates the promising future for well-executed crypto-gaming projects.
As a researcher delving into the dynamic world of online gaming, I’ve come across an intriguing phenomenon known as Hamster Kombat. This game has been creating quite a stir, boasting over 300 million users and generating a lot of chatter online. However, there have been concerns about bot activity potentially influencing user statistics. Regardless, the developers are readying themselves for what could be the biggest crypto airdrop ever recorded. An impressive 60% of the token airdrop is set aside for players, a strategic move aimed at transforming this vast user base into a vibrant gaming community.
Moving forward, Kardan expresses positivity towards the development of gaming within Telegram and the TON blockchain. It’s anticipated that mid-core games, with their added depth and strategic elements, will significantly contribute to this progression.
Mid-core games such as Gatto, resembling Tamagotchi in style, have been achieving success. With an increasing number of mid-core games being developed, they could generate substantial income via in-app purchases. This influx might also strengthen Telegram and TON‘s position within the blockchain gaming industry.
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2024-08-07 15:00